Wearable gaming platform showcased at CES 2016

CES is a global consumer electronics and consumer technology trade-show that takes place every January in Las Vegas, Nevada. This edition of the CES that is currently going on has witnessed the display of a first of its kind wearable gaming platform meant to reduce screen time for children and increase their social interaction and physical activities. This innovating concept was showcased by a game design company in the US that has been founded by an IIT educated entrepreneur. The device has been named ‘SuperSuit’ and its prototype version is up for display at the ongoing CES 2016.

wearable gaming

According to the company – MadRat games, founded by IIT Mumbai and Carnegie Mellon alumnus Rajat Dhariwal, the primary intention of this device is to enable kids to spend more time in rigorous physical activity and games as was the case in olden days before the advent of technology and computer games that caused them to remain glued to screens for hours. This device, according to the founder duo is the world’s first wearable gaming platform and has been designed to enable children shift from screen dominated games. They even termed it as the “future of gaming”.

Wearable device

The company said in a statement said for children, outdoor play is already the favourite mode they are unable to do that due to shrinking outdoors in cities & urban spaces and restrictions on them due to safety concerns in suburbs. There is a growing feeling of restraint & lack of freedom, and kids can claim that freedom back with SuperSuit.

SuperSuit comprises two units a vest and glove. While the vest records hits and displays scores in form of lights, audio and haptic feedback, the glove enables the interactivity between players with triggers to send beams. The suit’s accompanying smart phone app also allows parents to monitor their children’s fitness data and track their location.

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